Games

Any tabletop roleplaying game. You want to play it, bring it along and run it. It doesn't matter whether it's a mainstream system like Dungeons & Dragons, an indie game such as Apocalypse World, or something entirely of your own design. We welcome published and unpublished one-shot scenarios, free-form role-playing, and everything in between.

Game Submission

Games can be submitted in advance via the submission form and will be added to this page. But you can just pitch up with a game on the day and offer it then too!

If you're offering a game, please note that you're still responsible for writing your own sign-up sheet; we don't create them for you. You can download a blank sign-up sheet or create your own custom sheet.

Player Sign-up

Player sign-up will take place on the day, before each game slot. You may want to learn more about our signup system.

Game Schedule

We're adding games for Concrete Cow 24.5 as the submissions arrive. See below for what's been submitted so far. Additional games will be offered on the day.

(And here's some of what was on offer at Concrete Cow 24.)

Morning Games (10am-1.30pm)

Darkness Visible

A Candlelight adventure set in the late Elizabethan Era. Players are members of the Govt sponsored Black Company tasked with securing a heretic and keeping him secure in a secret lock-up.

Themes of corruption, despair and terror. While crow makes wing to the rooky wood, good things of day do droop and drowse, while to their prey’s nights dark agents do rouse..

System: Call of Cthulhu 5/6 Edition
GM: Andrew Gardner-Blatch
Number of players: 6
Notes: Pregens supplied
Age 16 plus expect violence, sanity blasting horror and end of days…
Bring dice and good ale.

Bits and Pieces

Arkham, 1920s. Each of the players has their evening interrupted by a panicked phone call from their mutual friend, Dr. Lawrence Warwick. You abandon your plans for the evening, and dash round to Warwick's apartments, where you find an odd assortment of others (the other investigators). But what was terrifying Warwick? And will all of you make it through the night...?

System: Call of Cthulhu (7e)
GM: Paul Mazumdar
Number of players: 5
Notes: Age limit 16+ (although this is quite pulpy in feel, there are some grisly scenes)
Safety: X-card, open table, initial Luxton-style discussion. If there's time, we'll have a round of stars & wishes at the end so that players and Keeper all get some feedback.
Content warning: gore, body horror.

Gradient Descent Wacomatrixo Remix

Gradient Descent is a sci-fi horror megadungeon set in an abandoned android factory controlled by a powerful rogue AI known as "MONARCH."

System: Mothership 1e
GM: Jim McCarthy
Number of players: 4
Notes: Likely 18+ with alien-like jumps, frights and pc doom.

Oops I'm a Monster

Inspired by media such as Turning Red, Teen Wolf and any fiction with the ever-popular trope of one of the lead characters turning into something inhuman and needing to find a way to change back, Oops I’m Monster provides a simple framework for creating your own stories in that mould. The assumed setting is a modern urban neighbourhood, with the players taking on the roles of ordinary children or young adults; the action starts right away, with one of them turning into a monster.

Game play is driven forward through a series of structured questions and action prompts; the story is divided into three acts, with four questions to be answered in each act. Each question is answered in it’s own scene and provides a choice of action prompts to help frame the scene and drive it to a conclusion. There are suggested answers to the questions and other guidance given for each act.

System: Oops I'm a Monster
GM: James Mullen
Number of players: 3
Notes: Safety Tools Included: Open Table, Pause Button, Lines & Veils
Content: Teen Drama, Wholesome Adventure, Supernatural Events

Camera Obscura

The Pallid King’s takeover of Earth is almost complete… but who exactly is usurping whom?

Three scenes across Paris, New York and London reveal a nefarious plan to replace reality with representation. Can your character unveil the Alien Truth before it’s too late?

A choice between Horror and Occult Adventure modes of play includes seven pre-generated characters with three new Shock cards, three new Spells and two new Injury cards to communicate that all-too-familiar sense that normality may never resume.

System: The Yellow King RPG (This Is Normal Now)
GM: Abstract Machine (Mathew)
Number of players: 3
Notes: Content Warnings for climate denial / identity disorder / patriarchy / political despair / suicide chambers.
Safety tools will include an x-card, an open table and a facility to cut straight to the next scene.
Cert 18 (This is not a game for children.)


Afternoon Games (2.30pm-6.30pm)

The Revenant Society

You have unfinished business. Trapped in a loop — the same night, every night — until you can solve the problem at hand. Maybe it’s preventing an unexpected death, or maybe it’s finding the culprit who has wronged you, or maybe it’s something else entirely. This surely can’t be your afterlife, being trapped in a Sisyphean nightmare. Crawl out from under the depths of the underground train system and get to work. You will need to unravel this mystery to get to the afterlife you want.

System: PbtA
GM: James Mullen
Number of players: 4
Notes: Safety Tools Included: Open Table, Pause Button, Lines & Veils
Content: Death, Trauma, Memory Loss, Existential Dread

Blood, Sweat and Tears

To the mundane world, you're a touring band, travelling the country and putting on gigs whenever you can. But to the hidden world, you're a team of troubleshooters. Sometimes you get called in to deal with trouble and sometimes trouble comes to you.

When a P-Division detective is found dead when she's supposed to be on holiday, the badly understaffed Bedfordshire branch calls in outside help to find out how she ended up drowned in a lake. But that's only the start of the strange goings on, when it turns out there's a lot more to this tragic death than meets the eye.

System: Liminal
GM: Sue Savage
Number of players: 5
Notes: Safety Tools Included: Open Table, Pause Button, Lines & Veils
Content: Bereavement, coercion.

The Wyrms of Drain Tunnel Mazer 7

Its all over the feeds and your cash-app networks, some horrible disaster just went down in one of the G0 off-flow tunnels, the nano virus filters exploded and something came out, most of the drones in the area went down in seconds. But yea, somethings going down so you gonna get involved.

Transport is tough unless you got your own wheels, but you are in luck, some choomba of yours has something to hire for the trip, and a load of other randoms with the doge-C to join in. You are on your way to a wild, deadly place.

System: CY_BORG
GM: Robin Poole
Number of players: 5

The Eye of Kilquato

Can our six intrepid heroes from the famous 'Savage Expeditions' team track down and recover the Eye of Kilquato from the deep and mysterious Brazilian jungle and get out alive? What is the Eye, and who else is after it? What terrible challenges await them? In this introductory adventure from the pen of Shane Lacey-Hensley, comes a fast and furious pulp 1930's caper using the Savage Worlds Adventure Edition rule-system.

System: Savage Worlds Adventure Edition
GM: Guy Sargeant
Number of players: 6
Notes: No RPG or Savage Worlds experience needed, but age 16+ preferred. No adult content, but there is peril aplenty, and death is a real possibility!

Winter’s Daughter

Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest of Dolmenwood.

Suitable for characters of 1st to 3rd level.

Note that, as an adventure in the old-school style, not all encounters are intended to be balanced to the PC’s capabilities. Judicious use of stealth, parley, and trickery are to be encouraged, in place of blindly rushing into combat. Discretion is always the better part of valour.

System: OSE (D&D B/X)
GM: Fabio
Number of players: 6


Evening Games (7.30pm-11pm)

The Temple of Artemis

Suttonham Abbey has stood empty for many years, but has recently passed into new ownership, causing a flurry of excitement both locally and beyond. The house is large and attractive and the gardens well laid out, and local legend says that a large folly in the shape of a Greek temple exists within the grounds. The new owner and a few guests are preparing to visit the house for the first time. But perhaps it isn’t as empty as they believe?

An Edwardian ghost story inspired by the works of M. R. James.

System: Cthulhu Dark
GM: Sue Savage
Number of players: 4
Notes: Safety Tools Included: Open Table, Pause Button, Lines & Veils
Content: Investigation, horror.

Ten Candles

Non-Survival Horror game played in the dark to candle light. Darkness has descended, everything it touches is deadly, you are holed up with limited supplies and dying light against the things in it. You will die, but what will be your meaning, your story?

System: Ten Candles
GM: Robin Poole
Number of players: 5
Notes: 18+, PC Death